I wrote out a list to begin with of the different maps I wanted to put onto each of the models, these consisted of a diffuse (obviously), bump normal map, opacity and a gloss map to make the skin dewy, skin isn’t matte it has a shine to it that we get from the oils our skin produces.
The diffuse layer took a while but what easily the most straightforward, for the skin I used a flat layer of a peach tone and then used differing opacity levels of purples and greens to give the skin some tone, I used a light coral colour for the male lips and the females cheeks, I used a speckling brush I made to stop it looking so flat. I used mudbox to create the gloss and bump maps, originally I was going to sculpt the details and extract the normal maps, but mudbox had other ideas and told me time and time again I couldn’t sculpt onto the female model, so I used the paint tool to create bump maps and then turned them into normal maps and then extracted them from mudbox and added them to the model via the normal bump channel, the male model has two normal maps and the girl only has the one, both also have a gloss map just to dew out the skin and give the shoes and females lips a highlighting shine. I also glossed up points on the piercing.
The tattoos were added underneath the main flat skin texture and tones so they look like they are under the top layer of skin (which tattoos do) this also made them look likely had been there about a year, neither character is covered in tattoos as I thought it ruined the designs a bit so each only sport a few.
Some of the “bloopers” from this process were brilliant, in a funny way, displacement maps like to squash models.
The normal maps didn’t work at first as I had them as psd files and needed to be PNG files, that’s now fixed.
texturing Ruth
making Freddie's normal map
selection of some of the normal bump and gloss maps i made, some didn't work some did :)
adding the gloss to Freddie in mudbox made him look like a demon
my 2 favourite bloopers from the process, i added an opacity map and Freddie's eyes decided to show up in the view like that but were okay when you rendered him out, i was watching a horror film at the time while working and it made me jump!
the second one is the normal maps refusing not to work on Ruth at all and making her entire body speckled like an orange!
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